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​Stephen Macris / BIO

I'm a 3D artist and i have been studying for 1 year in Sydney

Specialities:

– High poly and low poly for games.
– Organic and hard-surface modeling.
– Realistic textures and hand painted.
– Anatomy for humans, creatures and animals.

- Experience in game engines
 

Programs Used:

- Photoshop

- Quixel Suite

- Substance Live

- Maya

- Zbrush

- Mari

- Unity 

- Unreal engine

 

© 2023 by Stephen Macris

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