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Character Module Finish

  • stephenmacris
  • Jun 14, 2016
  • 1 min read

Throughout this character module I was really inspired with the announcement of dark souls 3 and a lot of witcher 3 gameplay going about so I decided to make a character that was a mix between both games with the dark atmosphere. This character was a really good learning experience because it was a first attempt at learning skin, hair and anisotropy maps for game. The assessment goal was to make a character with a 4k tri limit but since I was going for a AAA title style character that was definitely going to be a problem, but with that challenge I tried saving polycount every aspect i could. I wanted to spend the most polycount on the face because I wanted that to be the most defining part of the character.

There were a lot of changes between different armors, body shapes and hair styles for this character all changed from feedback. Rigging eyes and eyelids with SDK's was a really fun experience too with animations and posing. In the end the characters polycount was 16k tris. It was really fun rendering this character in engine and marmoset toolbag as well


 
 
 

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